//==============================================================================
// Cinematic Pirate Ship_anim.txt
//==============================================================================
//==============================================================================
define G_Long_Brick
{
   set hotspot
   {
      version
      {
         Visual Building Construction G Long Brick
      }
   }  
}

//==============================================================================
define G_Medium_Brick
{
   set hotspot
   {
      version
      {
         Visual Building Construction G Medium Brick
      }
   }  
}

//==============================================================================
define G_Small_Brick
{
   set hotspot
   {
      version
      {
         Visual Building Construction G Small Brick
      }
   }  
}
//==============================================================================
define CypressA
{
	set hotspot
	{
		version
		{
			visual terrain g cypressA
		}
	}
}

//==============================================================================
define CypressB
{
	set hotspot
	{
		version
		{
			visual terrain g cypressB
		}
	}
}
//==============================================================================
anim Idle
{
	SetSelector
	{
	            ConstructionLogic 0 33 66
				set hotspot
				{
					version
					{
					 Visual Greek Official Building
					 connect rightshoulder cypressA hotspot
					 connect rightthigh cypressA hotspot
					 connect rightfoot cypressB hotspot
					 connect rightforearm cypressB hotspot
					 connect righthand cypressB hotspot
					 connect rightleg cypressB hotspot
					}
				}
				set hotspot
				{
					version
					{
						Visual Greek Official Building construction 1
						connect attachpoint G_Long_Brick hotspot
						connect face G_Long_Brick hotspot
						connect chin G_Medium_Brick hotspot
						connect leftfoot G_Medium_Brick hotspot
						connect lefthand G_Small_Brick hotspot
						connect leftleg G_Small_Brick hotspot
					}
				}
				set hotspot
				{
					version
					{
						Visual Greek Official Building construction 2
						connect attachpoint G_Long_Brick hotspot
						connect face G_Long_Brick hotspot
						connect chin G_Medium_Brick hotspot
						connect leftfoot G_Medium_Brick hotspot
						connect lefthand G_Small_Brick hotspot
						connect leftleg G_Small_Brick hotspot
					}
				}
				
			} 
	}	
}
//==============================================================================
anim Death
{
	SetSelector
	{
		    ConstructionLogic 0 33 66
		    set hotspot
		    {
				version
				{
						Visual Greek Official Building Death
		
				}
		    
				set hotspot
				{
					version
					{
						Visual Greek Official Building construction 1
				  	    connect attachpoint G_Long_Brick hotspot
						connect face G_Long_Brick hotspot
						connect chin G_Medium_Brick hotspot
						connect leftfoot G_Medium_Brick hotspot
						connect lefthand G_Small_Brick hotspot
						connect leftleg G_Small_Brick hotspot
					}
				}
				set hotspot
				{
					version
					{
						Visual Greek Official Building construction 2
				  	    connect attachpoint G_Long_Brick hotspot
						connect face G_Long_Brick hotspot
						connect chin G_Medium_Brick hotspot
						connect leftfoot G_Medium_Brick hotspot
						connect lefthand G_Small_Brick hotspot
						connect leftleg G_Small_Brick hotspot
					}
				}
			}	
	}
}